Precious memories card game rules




















When this character attacks, the opponent taps one of their characters , can my opponent tap a character in their support area? A: Yes, they can. A: No, it doesn't. At the end of the turn, draw a card , do both players draw a card? A: No, just the player who played the card.

If a "cosplay" character aside from this character is played this turn, draw a card at the end of the turn. A: Yes, you do. When this character comes into play, take one of the opponent's points in the point pile, and trash it if they can't do their abilities when it comes into play?

A: Yes, you can still play them even if the opponent has no character cards in their trash pile, or if they have no points in their point pile.

Post a Comment. Tuesday, June 28, FAQ part 2. No comments:. You then look at your hand. If you don't like it, you can put it on the bottom of your deck in any order and draw 7 cards. If you don't like the 2nd hand, there's nothing you can do about it. You have 2 chances to get a good hand, and after that, you're stuck. After both players are done, the player who takes their first turn begins.

PMR Turn phases. There's 4 phases to a turn. This is where you untap or, as this game refers to, puts your character in an "state of action" your characters, and where you draw 2 cards. These are done at the same time, and nothing else can be done during this phase. This is where you play characters, events that say they can be played during your main phase , character activation abilities and support cards. Your opponent can also play cards during this point, or activate character abilities or whatnot during your main phase.

Characters unless stated otherwise can only be played during your main phase. When playing a character, you have 2 places you can put the character. The main area, and the support area. Let's take a look at the setup once more: As you can see, there are 5 slots in the "main area". This means that at max, you can have 5 characters in the main area. The main area is where you put characters that are going to attack or block.

The support area is where all the other characters go. You can have multiple characters with the same NAME, but you can only have one of the same character out in play, as in, same exact card number. This is true for support area characters as well. This means that usually, you only play a particular support area character once per game. You cannot, however, sacrifice a character at will, nor can you sacrifice the same character you're putting out.

After the main phase is finished, it's onto the "approach" phase. In many games it's called "attacking", but in this game, the characters don't attack, they "approach". When you approach with one of your characters, you tap it, by turning it to the side. This is called "state of taking a break" in Japanese, so I'll refer to it as "tapping" because it's much easier to say, and already widely used thanks to Magic the Gathering.

Likewise, untapping means to turn the card back to face up. This gets a little bit tricky, but it's not as hard as it seems. The steps: -Attack with a character. They can only block with characters that are untapped. After they block with a character, they tap that character. Note that when you tap a character, it cannot block the next turn, as only untapped characters can block, so keep that in mind. In this game, you can only block an attacking character with one character.

You cannot block one character using two or more characters. The AP on your character's card is how much damage a character deals. If the damage a char recieves is as much, or more than the DP on your character's card, then your character will go to the trash pile. It works the same as in MtG, except characters with 0DP won't immediately get trashed unless they participate in battle if a 0 DP character participates in battle with a 0 AP character, then the 0 DP character will get trashed, I was incorrect in my former assessment.

Yui will deal 20 damage to Azusa, while Azusa will deal 20 damage to Yui. Yui has 30 DP, and so she takes 20 damage, she does not get trashed. Azusa, on the other hand, has only 20 DP, so the 20 damage Yui deals to Azusa is enough to take her out, so the Azusa will get trashed. Both characters deal 30 damage, which is enough to take out the other, so they both get trashed.

After that, you repeat this once at a time until you finish attacking. Afterwards, you end your turn. For example, there are quite a few cards that say "draw a card at the end of the turn" 2nd - If you have 8 or more cards, you discard your hand down to 7 cards, throwing any above 7 into your trash pile.

Of course, you get to choose what cards to throw away. There are only 4 things you need to look at when playing a card. For example, let's use the Yui from earlier. It's 4 cost. That means that you need to get other cards that give at least 4 source.

At least one of those cards must be either red, or from "K-ON! They're both 2 cost, 2 source. Both together give 4 source, which is enough to pay for the Yui.

As long as a color of one of the cards matches, or the set from another card matches, then you can play out the card. Since the Yuno is red, same as the Yui, you can use those two cards to pay for the Yui to come into play, even though neither of them are "K-ON! You would put those two cards into the graveyard, and then put the Yui from your hand into play.

On the right, however, there's a Hiro green and a Sae blue card. They're also both 2 cost 2 source. So while there is enough source there, neither of the cards share a color with the Yui, and neither card are from K-ON!

The other way to pay for cards is to flip over cards in your point pile. You can flip over the cards in your point pile instead of discarding cards from your hand to help pay for cost. Take a look at this On the left, you see 3 cards in the point pile.

On the right, however, all of those cards are from Hidamari Sketch, a different series, as well as different colors. So on their own, those three can't be used to play out the Yui, even though they're 4 source together. PMR Card text- This is the part about card texts! Card abilities: There's two types of card abilities, active and passive. Active - There's also two types of active abilities: one that involves paying a cost even if the cost is 0 to do the card ability, and the other which involves tapping your character.

If you look at the diagram, you can see that on the left, is an ability where you pay 0 to activate it. Before the 0 cost, however, is the timing of when you can use that ability. This refers to tapping your character, and then the ability comes into effect. There are 4 rules to "using active card texts" -If you don't pay the cost, you can't use the text. Because the character is tapped, obviously it cannot attack or block. TIMING: On all event cards and active character abilities, there is a timing that specifies when you can play the card.

This makes a huge difference for some cards. Always very convenient to have! This can happen multiple times a turn as long as the condition is fulfilled for each of them. There's a huge difference between these two abilities, so keep that in mind when looking at cards! They each do different things, and are useful in their own way.

There aren't very many other card abilities, so this shouldn't be very intimidating. As you can see, this Yui has tennen 2. In this, the yuno is 2 cost, therefore it cannot block the tennen Yui. In the below picture however, there's a 4 cost Yuno that can block the tennen 2 Yui if it feels like it. Break cards often have high costs that aren't very practical to pay out normally, but when played out for free if you get lucky, are very rewarding.

Return one of the opponent's characters to their hand. However, the drawback to combis are the fact that you need to pay for the combi's cost using at least one card that's one of the character's on the card. On the right, however, is a Mio and a Mugi. Since you don't have a Yui or an Azusa there, you can't use those two cards to pay for the combi.

This may seem like a huge drawback but many combi cards are very strong, and well worth the drawback because of their abilities. This effect first game into play in the "Katanagatari". On the right, there is a blue Togame. This can give you the extra boost you may need when you're in a tight situation, especially in a close game where the opponent is also at points!

Characters with this ability are allowed to team up with seperate characters as long as those characters are not a "combi" character. The ability will list specific instructions on who they can team up with, usually a name or character type is listed. As long as you have one character with team up and another character with the name or character type designated by the ability then you may use it.

When you attack with the new Team Up the AP of both characters are added together but the DP of only one of the two characters is used which you, the person approaching, chooses. If it loses the battle during the approach phase, only the character who's DP was used is sent to the graveyard. During approach, these two characters are otherwise treated as one attacker and therefore only can land one point on an opponent who lets it through.

So in a basic sense: Two characters attack at once both get tapped , their AP is combined, and the DP is that of whichever the person approaching chooses.

If a point goes through, it only counts for one point. Only one character needs the Team Up ability, but the 2nd character has to meet the requirements on the card with the Team Up ability. So those are the basic rules of the game! Obviously certain cards are more complicated and may require further explanation, but for the most part, those are the rules of the game!

If certain parts need more explanation, or if something seems to be too confusing, please let me know, and I'll do what I can to fix this!

At the moment, no. I can translate anything that's shown up in the card game so far, so if you have any requests, then please tell me. May i trash a character in play to pay the cost of a different card? And i dont get the battle results you mentioned. Do a character need at least 20 AP to trash an opponent character in battle?

You may not trash a character in play to pay for the cost of a card, you can only trash characters from your hand, or flip over face-up cards in your point pile. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.

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